Overview

Developed a small 2D game using the MiniLibX graphics library. The player navigates a tile-based map, collects items, and reaches the exit. Implemented map parsing and validation, sprite rendering, player movement with collision detection, and a move counter displayed on screen.

Key Features

  • Tile-based map rendering
  • Sprite animation system
  • Collision detection logic
  • Map validation from .ber files
  • Move counter overlay
CategoryLow Level (C/C++)
RoleIndividual project
Tech StackC, MiniLibX, 2D Graphics, Map Parsing
Source CodeView on GitHub